#ifndef PLAYSCENE_H
#define PLAYSCENE_H

#include <QMainWindow>

class PlayScene : public QMainWindow
{
    Q_OBJECT
public:
   // explicit PlayScene(QWidget *parent = nullptr);

    PlayScene(int levelNum);
    int levelIndex;//内部成员属性，记录所选关卡
    //重写paintEvent事件
    void paintEvent(QPaintEvent *);


    int gameArray[4][4];//二维数组 维护每个关卡的具体数据


signals:

    void chooseSceneBack();
public slots:
};

#endif // PLAYSCENE_H
